ERIC LAFRANCE, 3D JUNIOR ARTIST
I'm a 3D freelancer junior artist who's currently studying 3d modeling for video games at LaSalle College, graduating by the end of september 2015. I am passionate and willing to give all the time and efforts needed to accomplish any project no matter if it's small of big.
THE TOOLS I'M USING THE MOST
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3D Studio Max
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Photoshop
MY LEARNINGS
The video games industry:
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Video game's development process from pre-production through post-production.
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The way the industry work.
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The importance of communication.
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The conception of a G.D.D.
3D Studio Max:
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Modeling non-organic models.
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Melee weapons and firearms.
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Assets ( Containers, vacuum, etc. ).
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UVW Unwrap ( pelt or not ).
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Applying textures.
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Normal maps creation ( baking ).
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Light a scene indoor and outdoor.
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Scanline and Mental ray rendering.
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Low-Poly modeling.
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Render passes for compositing.
Photoshop:
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Texture creations for UVW Templates or Tiles creation.
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Normal map creation.
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Compositing.
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Masking.
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Creation of a 2D map for level design.
ZBrush:
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Diffuse and Normal maps creation.
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Fix texture with ''AppLink'' and Photoshop.
UDK 3:
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How to build a Gray box, during the conception of a single and a multi-players level.
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Creation of a 8 players deathmatch from start to finish.
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Assets creation.
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Building lights, volumes and path.
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Applying textures and collisions.
EXPERIENCE
To come...